**World Cup Information**

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TSL Commissioner

Table of Contents

Post 2 - General Rules & Regulations
Post 3 - Heritage Claims
Post 4 - Team Draft
Post 5 - Qualification
Post 6 - Roster Regulations
Post 7 - World Cup
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TSL Commissioner
I. Gameplay Rules and Guidelines
Standard TSL Gameplay Rules & Regulations apply. Refer to this thread for full details.

II. Schedule & Structure
International Windows have been scheduled throughout the TSL schedule to complete qualifiers. Following the final season of each FIFA cycle, the qualified teams will participate in a World Cup that will last for approximately one month. This means the tournament will require NO extra matches per week on top of the current TSL schedule.

VI. Match Recaps
During the World Cup, post-game write-ups are mandatory. Even if it's something short, this will give others something to work with when it comes to World Cup content.

V. Player Suspensions
If a player accumulates 2 yellow cards, he is suspended for the next scheduled match. If a player accumulates 1 red card, he is suspended for the next 2 scheduled matches. Cards and suspensions will not carry over from Qualification to the World Cup, and all cards will be reset following the Quarterfinals of the World Cup. This ensures that a player will only miss the Final if he were to receive a red card in the Semifinals.

VII. Unsportsmanlike Conduct
Similar to TSL league matches, a manager may receive a disciplinary red card for an unbalanced scoreline (winning by 5+ goals) during the Qualification stage. However, no cards will be issued for unbalanced scorelines in the World Cup (this applies to both group and knockout matches).

XII. "Golden Goal" Match
Normally, we would use an extra time/penalties option in order to break ties where we need a team to advance to the next round. Unfortunately, FIFA does not allow online matches this option, simply ending every game after 90 minutes. Therefore, in order to advance someone following a draw, a "Golden Goal" match will take place where the next team to score wins. This match will essentially act as extra time of the first match, so the two teams are to play at the home of whoever was home in the first match and use the same players with the same amount of subs remaining as the teams had at the end of the first match. In other words, act as if this second match is simply a continuation of the first. Whichever team scores first starting with this "Golden Goal" match will be deemed the winner and advance to the next round, with the game ending at that point. If the two teams end the "Golden Goal" match 0-0, continue to play another match, again with each new match acting as a continuation of the original first match of the series.

A "Golden Goal" Match may be played either in a Qualification tiebreaker to determine which nation advances to the World Cup, or if a knockout match in the World Cup ends in a draw. In both cases, teams shall proceed to a "Golden Goal" Match if they remain tied following a single 90-minute match to best simulate an extra-time period (unlike the TSL Cup, no full second-leg replay matches will be played).

IV. Manager Changes
If a manager leaves TSL league play at some point during the World Cup cycle, they will be immediately removed from their international team too. However, if:
(A) 2 or less games have been completed: all results will be erased and stats reset, with a new manager taking the nation's spot and eligible to select a new team from the region.
(B) 3-5 games have been completed: all results from the first legs against each nation within the group will remain, while second-leg matches will be erased and stats reset. A new manager can take the nation's spot, but must remain as the same nation and will inherit the team's record.
(C) 6 games have been completed: all results will remain and nothing will be erased or wiped out. The manager will vacate their team and thus lose their place in the World Cup.

If a group finishes with either of its top-2 finishers unavailable for World Cup selection (i.e. the manager left), then the next-placed team within the group will earn a World Cup berth. If less than 2 managers remain, then the next-best non-qualified team (based off of point total and goal differential) from within the same region will take the vacant World Cup spot.

Additionally, if a manager is forced to drop their team or leaves the World Cup voluntarily, they may not re-enter the World Cup for that cycle with any team unless necessary to fill vacancies. A World Cup waitlist will be maintained and based off of seniority and activity in the league. Vacant positions will be filled a few weeks prior to the opening of an International Window, and postponed matches will re-open once the International Window opens.

V. Postponed Matches
Postponed matches as a result of a manager leaving TSL will remain closed until the next International Window opens. However, unless it is the final International Window of the cycle, two teams cannot play twice within the same Window. If two teams were scheduled to play twice (i.e. to re-play a postponed match and to play a regularly scheduled match), the first scheduled match will be played and the second scheduled match will be pushed back to the next window.

An example of this would be if a manager quits following the first International Window, thus resetting his two played matches. The new incoming manager replacing his spot would not then play 4 matches in the second window, as that would force him to play someone twice. So rather than playing someone twice, the second scheduled match against the same opponent would get pushed back to the third International Window.
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TSL Commissioner
VII. Heritage Teams
“Heritage Team” applications will be accepted for managers who have a strong and legitimate tie to a certain national team. Applications may not be submitted for the United States, since most of our members are American. Prior to the international draft, a thread for Heritage claims will be posted and managers may submit their claims to a panel created by the TSL commissioners. The application will consist of questions to help the panel determine the strength of the claim. During this process, a manager can submit a Hertiage claim for only ONE nation.

Each manager is allowed no more than 2 Heritage claims with a nation per managerial term. In other words, if someone successfully claimed Australia for two consecutive cycles, they must then vacate Australia for a cycle before they can again submit an application. However, in this scenario, had that person won a World Cup during one of those two cycles, then they technically can retain their team the following cycle due to finishing in first place and thus wouldn't use up their second claim on Australia until the third World Cup cycle. Therefore, finishing in the top-3 at any point with a Heritage-claimed team acts as a "+1" to a heritage manager's normal 2-cycle term limit.


TSL Commissioner
III. International Team Selection
Each manager will draft one international team to use for the entire game cycle. The draft order will be predetermined based on past results, seasons completed, and completion of games.

Following each World Cup cycle, only the managers finishing in the top-3 of the World Cup will be allowed to retain their teams for the next cycle. All other managers will be fired from their position and must select a different nation for the following cycle's World Cup.


TSL Commissioner
III. Qualification
World Cup Qualification will consist of 3 regions: Europe, Americas, and Africa/Asia. Teams per region will vary depending on the number of teams available and nations may also be moved in order to accommodate balance between the regions (i.e. moving Russia and Turkey into Africa/Asia). Groups from each region will compete in a round-robin group stage, consisting of 4 teams and playing a total of 6 qualification matches each. The top two from each group will advance to the World Cup.

X. Qualification Tiebreakers
In the result of a tie in points within a qualification group, the tied teams will play in an additional one-leg head-to-head match. The home team will be the nation that would've finished higher based upon group total tiebreakers (i.e. total group GD and GF first, then head-to-head results). If three or more nations finished tied in points, then again they will be ranked by group total tiebreakers and multiple tiebreakers will be played (i.e. if 2nd-4th finish tied on points, 3rd will play 4th, with the winner playing 2nd for a spot in the World Cup). Should any tiebreaking match remain tied following 90 minutes, the teams will immediately proceed to a "Golden Goal" Match to best simulate an extra-time period. Details for a Golden Goal Match are listed further below.


TSL Commissioner
VIII. Roster Selection
Team rosters may be manipulated with any eligible national team player in the game. However, you must carry 3 GK on your roster at all times. You may change your roster at any time during Qualification, but finalized 23-man rosters must be submitted for the World Cup prior to a nation's first match. Once submitted, no changes will be allowed for the remainder of the tournament. Additionally, while it may be common for players to play different positions for their nation as opposed to where they play for their club, please try to stick to a realistic lineup (i.e. a 4-2-3-1 formation should not contain 6 forwards).


TSL Commissioner
IV. World Cup
The TSL World Cup will be a standalone tournament played at the conclusion of the last TSL season of the FIFA cycle. Groups of 4 teams will play a group stage consisting of 3 matches. The top 2 teams in each group advance to the knockout round. If necessary, 3rd-place finishers may also advance to the knockout round, in which case the 3rd-place teams across all groups will be ranked against other in a 3rd-place table.

XI. World Cup Tiebreakers
In the result of a tie in points within a World Cup group, the same procedure used in the TSL Cup will be used to determine the final ranking:
*Note: If at any point during tiebreaking procedures a team is eliminated, then restart the tiebreaker with the remaining teams.
1. Greatest number of points in matches among tied teams
2. Greatest goal difference in matches among tied teams
3. Greatest number of goals scored in matches among tied teams
4. Greatest goal difference in all group matches
5. Greatest number of goals scored in all group matches
6a. (If two teams remained tied) One match playoff with extra time and penalties if needed at the home of whoever was away in the corresponding group match
6b. (If three or more teams remained tied OR if all remaining teams have clinched advancement to the next round) Drawing of lots
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